3D Artist · Texturing · Modeling · LookDev
I build the surfaces, materials, and light that make 3D worlds feel real — from award-winning short films to game assets and studio productions.
About Me
"The texture of a surface tells the story of what something has been through."
I'm a 3D artist specialising in texturing, look development, and modeling — Completed my Bachelor of Design (Animation) at Whistling Woods International, Mumbai.
As Lead Texturing Artist on multiple fully realised student productions, I've worked across the entire CG pipeline: from UV layout and shader graphs to scene lighting, storyboarding, and compositing. My short film Anomaly won Best Animation at the Mumbai Short International Film Festival 2025 and reached audiences at IIT Bombay's First Film Fest and Chitkara IAFF 2026.
I recently interned at Studio EEKSAURUS as a Lighting & Texturing Artist on Project Aurobindo, where I painted hand-crafted HDRIs, lit shots under production timelines, and adapted to evolving visual styles mid-pipeline.
Mumbai, India
B.Des (Animation)
Whistling Woods International
Toolkit
Gallery
Highlights
Recognition
14th Mumbai Short International Film Festival · Short film Anomaly
First Film Fest Animation Festival, IIT Bombay · Short film Anomaly
Chitkara International Animation Film Festival · Short film Anomaly
Experience
Education
Whistling Woods International
Bachelor of Design (Animation)
Mumbai, India
Say Hello
Open to texturing, LookDev, lighting, and 3D freelance projects.
Drop me a line — let's talk.